

When you go to edit a stl, as well as when we turn a very complex drawing of ours in stl just a trifle and the software makes mistakes. The slicer does not notice that a point or a face is missing and simply interprets it as an empty space. This is because when we feed our slicer the stl file is not able to detect errors and takes for good everything that is passing to it. In 3D printing, it is very important to correct any errors in the grid of the meshes that make up a model.


Repair STL with Meshmixer: Why is it important to correct the slightest error when it comes to repairing a stl? In 3D printing, if you think of Low Poly, you think of Flowalistik and its Pokemon Low Poly. This technique has made some designers famous. This technique consists in removing as many faces as possible that leave the model recognizable. For a long time there was the fashion of LowPoly. Note: In 3D printing, the definition was also used in reverse order. Very small planar faces, if in sufficient number, can give us the impression of forming a curved surface. In the photo you can see perfectly what you mean. The mesh has a “definition” that is the greater the more, and the smaller, the faces that make up the model. Without reworking it in a classic 3D model. But at the same time it makes it difficult to modify. It makes it very light with the same definition, therefore workable, exchangeable and portable with ease. It is necessary because it is a mathematical and analytical representation rather than purely illustrative and this gives it 2 properties.

The mesh is a subdivision of any solid into smaller solids of trinagular shape, represented only by vertices, edges and faces. Repair STL with Meshmixer: What is a mesh? The stl format is made up of meshes and it is not easy to work with them. Why? Quite simply because when you go to edit a *.stl or *.obj file, as well as when you draw in any of the 3D formats and you turn the work into a stl file the error is around the corner. The question: “How to repair an STL?” is constantly asked in the forums and Facebook groups, and the answer is NO, if you Repair STL with Meshmixer.
